NCCG successfully piloted Metaverse Learning‘s Virtual Reality (VR) platform, transforming English for Speakers of Other Languages (ESOL) education developed in partnerships with Ascentis for its diverse student body. This case study highlights the impact of VR/VE (Virtual Environment) implementation on engagement and learning outcomes.
The trial involved 66 ESOL students from Entry Level 1 (15 students), Entry Level 2 (19 students), and two distinct groups of Entry Level 3 (32 students total – Academic & Technical, (with the Academic group preparing for GCSE English exams). Four separate groups were identified based on level of ability and their timetable availability.
A total of 41 learners from all groups participated in a learner survey following the trial, and here are the results:

NCCG adopted a flexible dual-delivery model for accessibility and diverse learning preferences:
As one teacher explained, “We put it up using the interactive whiteboard… everybody could take part because obviously, you’ve got to think of accessibility.”
During the first sessions, students received an overview of the case study’s purpose, the eight modules, and instructions on using the VR headsets and software. Most groups completed three modules in the first week, finishing the remaining five in the second as they became more comfortable with the VR headsets.
Progression across Sessions: Learner engagement dramatically increased:
A teacher observed, “By the third lesson, we’ve lost them all in the world. It’s brilliant, because the interaction between them all, helping each other with the tasks, was really good.”
Skill Development: Students showed significant improvement in:
One student noted, “It’s really helpful because most of the time ESOL students are shy about talking with different people… But in this VR, they allow you to experience. Also, no one judges you about your accent or about your faults…”
Learner Perspective: Students found the VR experience “really fun” and “much better than reading…,” praising its ability to make learning feel like “playing games.” They appreciated the practical application, especially the travel scenarios. One of the learners remarked, “My favourite one was the travelling one because there are two blocks there… I have some information about Wales and Scotland, including how to book a ticket with an agent and how to communicate with them. So that was very fun” and felt more focused than in traditional classes explained another learner “We learned like we can focus there… when we went to their session we were focused there and listen their instructions and it was good. It was quite good than the other classes.”
Teacher Observations: Teachers found the content to be aligned with the existing curriculum and valued the built-in assessment features for checking understanding. One of the teachers attested, “I quite like the plenaries at the end on these platforms because they have all got a percentage”. They compared their percentages, saying “’What percentage did you get? What percentage did you get?’ So that was a good way of checking their understanding.” Teachers recognised technology’s role in exciting students and fostering self-directed learning “I think that would be really useful going forward, technology’s obviously the in thing and it gets students excited, and they want to try something new.”.
The trial revealed potential beyond ESOL, including:
Immediate Next Steps: NCCG hope to integrate the more challenging VR scenarios into its full curriculum, offer weekly sessions, provide comprehensive teacher training, and integrate assessments from the start of the academic year.
Long-term Vision: Expansion to foundation-level English, development of new scenarios, integration with other subjects, and use as an assessment tool for progression.
Nelson and Colne College Group (NCCG) VR/VE pilot highlighted the transformative power of immersive technology in language education. By providing an engaging, judgment-free space for practical communication, the platform significantly boosted student confidence and competence. As one student summarised, “It’s easy to learn new communication skills… when we came back out of that session, we knew a lot of new stuff to communicate.” This initiative positions the college as an early adopter, bridging the gap between classroom learning and real-world application, and better preparing ESOL students for integration into UK society.
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